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纯JS扫雷游戏(各浏览器兼容)

 
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纯JS扫雷游戏 (各浏览器兼容)

效果图:


HTML源码:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;">
<title>扫雷</title>
<style type="text/css">
#container {
	width: 670px;
	height: 670px;
	background-color: #eeffee;
	margin: 10px auto;
}

.block {
	width: 20px;
	height: 20px;
	background-color: white;
	border: 1px solid;
	float: left;
	margin: 0 0 0 0px;
	text-align: center;
}

.block2 {
	width: 10px;
	height: 10px;
	background-color: red;
	float: left;
}

.openedBlockNormal {
	width: 20px;
	height: 20px;
	background-color: green;
	border: 1px solid;
	float: left;
	margin: 0 0 0 0px;
	text-align: center;
}

.openedBlockBomb {
	width: 20px;
	height: 20px;
	background-color: red;
	border: 1px solid;
	float: left;
	margin: 0 0 0 0px;
	text-align: center;
}

.openedBlockEmpty {
	width: 20px;
	height: 20px;
	background-color: yellow;
	border: 1px solid;
	float: left;
	margin: 0 0 0 0px;
	text-align: center;
}
</style>
<script type="text/javascript">
	var EventUtil = new Object;
	EventUtil.addEvent = function(oTarget, sEventType, funName) {
		if (oTarget.addEventListener) {//for DOM;
			oTarget.addEventListener(sEventType, funName, false);
		} else if (oTarget.attachEvent) {
			oTarget.attachEvent("on" + sEventType, funName);
		} else {
			oTarget["on" + sEventType] = funName;
		}
	};
	EventUtil.removeEvent = function(oTarget, sEventType, funName) {
		if (oTarget.removeEventListener) {//for DOM;
			oTarget.removeEventListener(sEventType, funName, false);
		} else if (oTarget.detachEvent) {
			oTarget.detachEvent("on" + sEventType, funName);
		} else {
			oTarget["on" + sEventType] = null;
		}
	};
</script>
<script type="text/javascript" src="bomb.js"></script>
</head>
<body>

	<div id="containers" style="cursor: pointer"></div>
</body>

<script>
	// this class stands for eight direction of every block.
	function Direction() {
		this.up = null;
		this.right = null;
		this.down = null;
		this.left = null;
		this.leftUp = null;
		this.rightUp = null;
		this.leftDown = null;
		this.rightDown = null;
	}
	// every block object stands for one block in the page.
	function Block(className) {
		// blocks around.
		this.neighbors = new Direction();// [up,rightUp,right,rightDown,down,leftDown,left,leftUp]
		// html element. div used here.
		this.html = null;
		// position of this block.
		this.index = -1;
		// is this block a bomb?
		this.isBomb = false;
		// how many bombs around of this blocks.
		this.bombNumAround = -1;
		// html css style
		this.className = className;
		// is it already opened?
		this.isOpen = false;
		// do some preparation for this block;
		this.init();
	}
	// calculate how many bombs of around.
	Block.prototype.calcBombAround = function() {
		if (!this.isBomb) {
			var bombNumber = 0;
			for ( var p in this.neighbors) {
				if (typeof (this.neighbors[p]) != "function") {
					if (null != this.neighbors[p] && this.neighbors[p].isBomb) {
						bombNumber++;
					}

				}
			}
			this.bombNumAround = bombNumber;
		}
	};
	// return html element.
	Block.prototype.getHtml = function() {
		return this.html;
	};
	Block.prototype.init = function() {
		var that = this;
		// create a html element.
		this.html = document.createElement("div");
		// adding mouse over handler for this block. change background color for
		// this block.
		EventUtil.addEvent(this.html, "mouseover", function(evt) {
			var element = evt.target ? evt.target : evt.srcElement;
			element.style.backgroundColor = "#eeAB6F";
		});
		// remove the style which were added in mouseover handler.
		EventUtil.addEvent(this.html, "mouseout", function(evt) {
			var element = evt.target ? evt.target : evt.srcElement;
			element.style.backgroundColor = "";
			element.style.cursor = "";
		});
		// user click some block.
		EventUtil.addEvent(this.html, "mousedown", function(evt) {
			// right click button.
			if (evt.button == 2) {
				// if this block already indicate as a bomb, then change to normal
				// block.
				if (that.getStyle() == "openedBlockBomb") {
					that.changeStyle("block");
				} else if (that.getStyle() == "block") {
					// if this block is a normal block, indicate as a bomb.
					that.changeStyle("openedBlockBomb");
				}
			} else {// left click!
				// open it
				that.open();
			}

		});

		// setting defalut style name.
		this.changeStyle(this.className);
	};
	// change css style.
	Block.prototype.changeStyle = function(styleName) {
		this.html.setAttribute("class", styleName);
		this.html.setAttribute("className", styleName);
	};
	// getting csss style
	Block.prototype.getStyle = function() {
		var style = this.html.getAttribute("class");
		if (style == null || typeof (style) == "undefined") {
			style = this.html.getAttribute("className");
		}
		return style;
	};
	Block.prototype.open = function() {
		// if there is no bomb around, change style as an empty block.
		if (this.bombNumAround == 0) {
			this.changeStyle("openedBlockEmpty");
		} else if (this.bombNumAround > 0) {
			// setting bomb number to inner html.
			this.html.innerHTML = this.bombNumAround;
			this.changeStyle("openedBlockNormal");
		} else {
			// setting style as a bomb.
			this.changeStyle("openedBlockBomb");
			alert("bomb!!");
		}

		this.isOpen = true;
		// if 0 ==bomb number,them open other block around.
		if (this.bombNumAround == 0) {
			var directions = new Array();
			directions.push("up");
			directions.push("right");
			directions.push("down");
			directions.push("left");
			directions.push("leftUp");
			directions.push("rightUp");
			directions.push("leftDown");
			directions.push("rightDown");
			for ( var i = 0; i < directions.length; i++) {
				var blockInDirection = this.neighbors[directions[i]];
				if (null != blockInDirection
						&& typeof (blockInDirection) != "undefined"
						&& !blockInDirection.isBomb && !blockInDirection.isOpen) {
					blockInDirection.open();
				}
			}
		}
	};

	function Container(parent, width, heigth, rows, columns, bomb) {
		this.bombNumber = bomb;
		this.parent = parent;
		this.width = width;
		this.heigth = heigth;
		this.rows = rows;
		this.columns = columns;
		this.childObject = new Array();
		this.html = null;

	}
	Container.prototype.init = function() {
		this.html = document.createElement("div");
		this.html.id = "container";

		var bombArray = new Object();
		// how many bombs in all.
		var bombNumber = 100;
		var index = this.rows * this.columns + 1;
		var loopNumber = 0;
		// randomly generate the position of bomb.
		while (true) {
			if (loopNumber >= bombNumber) {
				break;
			}
			var randomBombPosition = Math.floor(Math.random() * index);
			if (bombArray[randomBombPosition] != true) {
				bombArray[randomBombPosition] = true;
				loopNumber++;
			}

		}
		// generate block objects.
		for ( var i = 0; i < this.rows * this.columns; i++) {
			var block = new Block("block");

			if (bombArray[i] == true) {
				block.isBomb = true;
			}

			this.childObject.push(block);
			this.html.appendChild(block.html);
		}
		// generating the relation of blocks. neighbors around.
		for ( var j = 0; j < this.rows * this.columns; j++) {
			block = this.childObject[j];
			block.neighbors.up = this.childObject[j - this.columns];
			block.neighbors.right = this.childObject[j + 1];
			block.neighbors.down = this.childObject[j + this.columns];
			block.neighbors.left = this.childObject[j - 1];
			block.neighbors.leftUp = this.childObject[j - this.columns - 1];
			block.neighbors.rightUp = this.childObject[j - this.columns + 1];
			block.neighbors.leftDown = this.childObject[j + this.columns - 1];
			block.neighbors.rightDown = this.childObject[j + this.columns + 1];
			if (j / this.columns == 0) {
				block.neighbors.up = null;
				block.neighbors.leftUp = null;
				block.neighbors.rightUp = null;
			} else if (j / this.columns == this.rows - 1) {
				block.neighbors.down = null;
				block.neighbors.leftDown = null;
				block.neighbors.rightDown = null;
			}
			if (j % this.columns == 0) {
				block.neighbors.left = null;
				block.neighbors.leftUp = null;
				block.neighbors.leftDown = null;
			} else if (j % this.columns == this.columns - 1) {
				block.neighbors.right = null;
				block.neighbors.rightUp = null;
				block.neighbors.rightDown = null;
			}
			block.calcBombAround();
		}

	};
</script>
<script type="text/javascript">
	document.oncontextmenu = function() {
		return false;
	};
	var parent = document.getElementById("containers");
	var container = new Container(parent, "600px", "600px", 30, 30, 0);
	container.init();
	parent.appendChild(container.html);
</script>

</html>


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